Effective: June 2025 · Last reviewed: June 2025
RuneMatch — Memory Forge uses a deep ember-amber palette inspired by Viking runestone carvings and ancient forge aesthetics. It is a timed memory matching game where players flip cards to find rune pairs before the round timer expires. Starts with 10 mana. Free for personal entertainment; no account or payment required.
No purchases. No currencies. No loot boxes. No gambling. No prizes.
Using RuneMatch constitutes full acceptance of these Terms. You are free to stop at any time.
No payment screen, no virtual economy, no randomised paid rewards, no premium unlocks, no prize competitions of any kind.
Personal, non-commercial play only. Automated scripts, bots, and commercial redistribution are prohibited.
All game design, code, art, and branding belong to the RuneMatch team. Google Fonts are used under the SIL Open Font Licence v1.1.
RuneMatch presents a 6×4 grid of face-down rune cards. Players flip two cards per turn; matching pairs are removed. Three consecutive wrong guesses drain 1 mana. The round timer decreasing to zero also drains 1 mana. Faster matches award time-based bonus points. Clearing the full board advances to the next round with a tighter timer. Mana is not restored between rounds.
RuneMatch begins with 10 mana. Mechanics are explained on the in-game start screen. Round timer speed may be adjusted in future updates.
Provided "as is." No guarantee of uptime or score preservation.
As the game is entirely free, our total liability shall not exceed zero.
We collect no personal data. See our Privacy Policy.
These Terms may be updated as RuneMatch evolves. Continued use signals acceptance.