Terms of Use

Effective: June 2025  ·  Last reviewed: June 2025

1. About RuneMatch

RuneMatch — Memory Forge uses a deep ember-amber palette inspired by Viking runestone carvings and ancient forge aesthetics. It is a timed memory matching game where players flip cards to find rune pairs before the round timer expires. Starts with 10 mana. Free for personal entertainment; no account or payment required.

No purchases. No currencies. No loot boxes. No gambling. No prizes.

2. Acceptance

Using RuneMatch constitutes full acceptance of these Terms. You are free to stop at any time.

3. No Real Money

No payment screen, no virtual economy, no randomised paid rewards, no premium unlocks, no prize competitions of any kind.

4. Permitted Use

Personal, non-commercial play only. Automated scripts, bots, and commercial redistribution are prohibited.

5. Intellectual Property

All game design, code, art, and branding belong to the RuneMatch team. Google Fonts are used under the SIL Open Font Licence v1.1.

6. Mechanics Disclosure

RuneMatch presents a 6×4 grid of face-down rune cards. Players flip two cards per turn; matching pairs are removed. Three consecutive wrong guesses drain 1 mana. The round timer decreasing to zero also drains 1 mana. Faster matches award time-based bonus points. Clearing the full board advances to the next round with a tighter timer. Mana is not restored between rounds.

7. Mana & Difficulty

RuneMatch begins with 10 mana. Mechanics are explained on the in-game start screen. Round timer speed may be adjusted in future updates.

8. Disclaimer

Provided "as is." No guarantee of uptime or score preservation.

9. Limitation of Liability

As the game is entirely free, our total liability shall not exceed zero.

10. Privacy

We collect no personal data. See our Privacy Policy.

11. Changes

These Terms may be updated as RuneMatch evolves. Continued use signals acceptance.